// Vertex attribute
#define GE_VA_Position 0
#define GE_VA_Normal 1
#define GE_VA_Color 2
#define GE_VA_Texture 3
#define GE_VA_Texture1 4
#define GE_VA_Texture2 5
#define GE_VA_TextureCube 6
#define GE_VA_Transform 7
#define GE_VA_FaceIndex 8
#define GE_VA_EdgeAdjFaces 9
// Texture mapping
#define GE_MAPPING_Auto 0
#define GE_MAPPING_UV 1
#define GE_MAPPING_Box 2
#define GE_MAPPING_Sphere 3
#define GE_MAPPING_Cylinder 4
#define GE_MAPPING_Plane 5
#define GE_MAPPING_SphereEnv 6
#define GE_MAPPING_ZebraEnv 7
//
#define GE_BUMP_None 0
#define GE_BUMP_Height 1
#define GE_BUMP_Normal 2
#define GE_BUMP_Parallax 3
#define GE_BUMP_Specular 4
